

Man, I love looking at Outriders' legendary weapons, though. (Image credit: Square Enix) Fight, no flight Sorry, Thunderbird, you're not as special as I thought.
OUTRIDERS TWITTER MODS
Not only that, but the malleability of the best mods retroactively makes the rare loot that they originate from less cool. Even though Outriders is designed around this freeform hot swapping, for me, it dilutes the feeling of finding something truly unique and powerful. Barbecuing alien dogs just aint the same when it's coming out of a dull steel rectangle. Naturally, I slotted the Storm Whip perk into my newest rifle, but something was lost in translation. I was bummed when its firepower was quickly outpaced by common drops after a few hours, but I eventually dismantled it so I could make use of its mods. The Thunderbird instantly became my favorite gun after the pile of common drops that preceded it.

OUTRIDERS TWITTER MOD
Its tier three Ultimate Storm Whip mod is a nasty damage bonus that calls a thunderbolt down from the sky with each connected shot like Thor himself commissioned it. That's exactly what happened with the first Legendary I scored, the Thunderbird, a gnarly-looking assault rifle carved from alien bones. It hardly matters what random properties my latest shotguns rolled because I'm probably going to use it as a hollow husk to bolt on the mods I already decided were my favorites hours ago. The flexibility of Outriders' mods stands out as its most innovative features, but it has the side effect of sucking any personality out of the gear itself. Once you beat the pushover of a final boss, all that's left to do is clean up uninteresting side quests and grind in the post-game Expeditions mode, which is little more than a neverending testing ground for builds. The majority of Outriders is its campaign, and I wasn't starting to have fun with weapon mods until it was almost over. I just wish it didn't take so long to get to that point. Rolling the perfect combination of perks on your favorite Destiny guns could take hours, but it's just a few clicks in Outriders. It's a fairly radical departure from the grindy crafting systems the genre is known for. As far as I can tell this applies to literally any gun, even the powerful tier three mods found on Legendary gear, so you eventually end up with an extensive vault of modular bonuses like extra piercing damage or shield regen. Dismantling any armor or gun for materials automatically banks its mods so that they can be later applied to any other gear you've got for a minor crafting fee. This is the one area where People Can Fly unshackles players to theory-craft optimized builds to their heart's content. It wasn't until the back half of the campaign that I finally started finding enough Rare weapons to take advantage of Outriders' generous mod system. I spent almost the entire campaign cycling through nearly identical variants of the same two or three shotguns and rifles, trashing the old one each time a bigger number came along.
The same goes for Outriders' weapons, which span a mostly predictable variety of assault rifles, shotguns, DMRs, sniper rifles, and LMGs. I can see the numbers get higher and trust that an extra 10 percent damage against the stronger Captain enemies is helping, but the result doesn't meaningfully change how I play the game. The incremental upgrades aren't transformative, but rather subtle nudges toward certain playstyles, like my Trickster's eventual affinity for shotguns.
OUTRIDERS TWITTER PLUS
Nothing illustrates this better than Outriders' extensive class skill trees for the four classes that mostly consist of tiny, incremental stat boosts (plus 5 percent close-range damage here or plus 8 percent clip size there). Rolling the perfect combination of perks on your favorite Destiny guns could take hours, but it's just a few clicks in Outriders.Īs a shooter fan first and a loot fan second with days worth of time in Destiny and Borderlands, I think People Can Fly and I have opposing priorities in our loot shooters-everywhere I would zig, Outriders zags.
